Rudolph the Red-Nosed Reindeer Drinking Game


5. 
Rudolph the Red-nosed Reindeer Drinking Game

a.       Drinking is tied to each character in the classic Christmas Special

                                                   i.      Each character gets, say, 12 “Drinkable Moments” per game

1.       Drinks defined and tracked on each character’s Scorecard (See section ‘e’ below.)

a.       Requires close parsing of the script to define each “Drinkable Moment” for each character

                                                 ii.      Drinks declared as Single, Double, Triple or Quadruple sips (or gulps) at the start of the game

1.       i.e. “Let’s make this a Double Gulp Game”

2.       Die-based declaration

a.       Each game’s sip/gulp rule may be established by rolling a special red-and-white 4-sided die, 1 (one) for Single, 2, (two) for Double, and etc.

                                                iii.      Exception: Everyone drinks every time Rudolph’s nose glows.

1.       Obviously.

b.      Potential Sub-characters (examples)

                                                   i.      Depressed Rudolph               

1.       Drinks only when Rudolph gets teased, or has something bad happen to him, or is the object of bad parenting

                                                 ii.      Victorious Rudolph

1.       Drinks only when something good happens to Rudolph, * and * whenever something bad happens to anyone else

a.       Does not include Misfit Collective (See section c-iv below.)

                                                iii.      Elves (Collective)

1.       This player drinks steadily throughout the game, according to his Elf Count

2.       Elf Count is physically indicated by a stroke on the Scorecard (see section ‘e’ below) for every elf (not named Hermey) that appears on screen

a.       i.e. if he counts and scores 30 elves in Santa’s workshop, that’s how many drinks he should take, paced accordingly to the length of the show

3.       The Elves player also has the option to substitute single drinks plus 4 (four) die-based Drink Specials (per section ‘c’ below) in lieu of adhering to the Universal Double / Triple / Quadruple sip/gulp rule established at the beginning of the game

                                               iv.      Misfits (Collective)

1.       This player drinks every time any character names something wrong with themselves or someone else

c.       Drink Specials, Special Drink Specials, Passes, Socials

                                                   i.      Drink Specials

1.       Die-based

a.       Where indicated with an asterisk (or glowing-nose symbol), roll a red-and-white 4-sided die for “Drink Specials”, and multiply your drinks for that round accordingly

                                                                                                                           i.      i.e. Playing a Single Gulp game, Jim encounters a drinkable moment marked with a glowing nose. He rolls 1d4, generating a 3, and takes three gulps.

                                                 ii.      Special Drink Specials

1.       Defined per each character’s scorecard; examples:

a.       The Yukon Cornelius Special Drink Special

                                                                                                                           i.      Bonus shot or shotgun whenever Cornelius licks his pick.

1.       Players should not play Cornelius unless they are willing to wholeheartedly embrace the extra effort required to faithfully execute his Special Drink Specials

b.      The Abominable Snowmonster Special Drink Special

                                                                                                                           i.      Double-shot or full drink required when Abominable loses a tooth – to “kill the pain”

                                                iii.      Passes

1.       Each player has the option to “Pass” a 3 drinks per game to another player.

a.       “Passed” drinks are marked as “P” on the scorecard

b.      A player with more than 3 “Passed” drinks on their scorecard is obliged to take a Drink Special (1d4) for every “P” above the 3 “P” limit at the end of the game

c.       “Passes” may be marked by other players should the passing player be absent during a designated Drinkable Moment

                                               iv.      Socials

1.       Certain scenes shall be designated as ‘Social’ on the Scorecard

2.       All players drink for designated ‘Social’ scenes

d.      Scorecards

                                                   i.      Like Yahtzee scorecards

1.       12 drinks listed in columns on each card

2.       Each column constitutes a single game

3.       Drinks checked off down the column as show progresses

4.       Each card has multiple columns;  (allows for multiple games to be scored on each card)

5.       Each column has space to track Nose-glow Drinks, Drink Specials, Special Drink Specials, Socials, and etc.

6.       Card may have enough room to allow for notes / annotations for each drink

7.       Blank rows provided for Elves and Misfits

e.      Memorization

                                                   i.      After a few games, players may become familiar with their character’s standard Drinkable Moments and specific Drink Specials. In such cases, the group may rule to allow that player to play without a scorecard

                                                 ii.      Memorization Player shall count every Drinkable Moment and Drink Special out loud for the group.

                                                iii.      If, at the end of the game, the Memorization Player has only counted, say, 10 out of 12 drinks, or 3 of 4 Drink Specials, that player shall take a 1d4 Drink Special.

f.        Playtesting

                                                   i.      The Knuckledogs should get together via videocall on a designated date in early December to collectively watch the show, define the Drinkable moments, playtest and further develop the rules of the Rudolph the Red-nosed Reindeer Drinking Game